Basics and Constants
All the orbit equations below come from Newton's law of gravitation:
F = G · m₁ · m₂ / r²In astrodynamics you usually work with the standard gravitational parameter μ = G·M. It is known much more precisely than G or M on their own.
| Symbol | Meaning | Value |
|---|---|---|
| G | Gravitational constant | 6.674 × 10⁻¹¹ m³/(kg·s²) |
| μ Earth | G · M of Earth | 3.986 × 10¹⁴ m³/s² |
| μ Sun | G · M of the Sun | 1.327 × 10²⁰ m³/s² |
| R Earth | Mean radius of Earth | 6,371 km |
Important: In all the formulas, r is the distance from the centre of the body, not the altitude. For an orbit 400 km above Earth, use r = 6,371 + 400 = 6,771 km.
Kepler's Three Laws
- Orbits are ellipses, with the central body at one focus.
- Equal areas in equal times: a planet moves faster when it is close to the Sun and slower when it is far away.
- T² ∝ a³: the square of the orbital period is proportional to the cube of the semi-major axis.
Describing an Orbit (Orbital Elements)
Six numbers describe any orbit completely:
| Element | Symbol | What it describes |
|---|---|---|
| Semi-major axis | a | Size of the orbit |
| Eccentricity | e | Shape: 0 = circle, 0–1 = ellipse, 1 = parabola, above 1 = hyperbola |
| Inclination | i | Tilt against the reference plane |
| Longitude of ascending node | Ω | Where the orbit crosses the reference plane going upward |
| Argument of periapsis | ω | Where the closest point lies within the orbit |
| True anomaly | ν | Where the object is on the orbit right now |
Closest and farthest points of an ellipse:
Periapsis r_p = a · (1 − e)
Apoapsis r_a = a · (1 + e)
a = (r_p + r_a) / 2The Most Important Equations
Circular Orbit Velocity
v = √(μ / r)Escape Velocity
The minimum speed needed to leave a body's gravity for good:
v_esc = √(2μ / r) = √2 · v_circularVis-Viva Equation
This is the most useful equation in orbital mechanics. It gives your speed at any point of any orbit:
v² = μ · (2/r − 1/a)- For a circle (r = a), it becomes v = √(μ/r).
- For escape (a → ∞), it becomes v = √(2μ/r).
Orbital Period
T = 2π · √(a³ / μ)Specific Orbital Energy
ε = v²/2 − μ/r = −μ / (2a)When the energy is negative, the object is in a closed (bound) orbit. At zero it is exactly on an escape path. When it is positive, the object follows a hyperbola and leaves.
Worked Examples (Earth)
| Orbit | Radius r | Speed | Period |
|---|---|---|---|
| ISS (about 400 km altitude) | 6,771 km | 7.67 km/s | about 92 min |
| Geostationary (GEO) | 42,164 km | 3.07 km/s | 23 h 56 min (one sidereal day) |
| Escape from the surface | 6,371 km | 11.19 km/s | – |
Example calculation for the ISS:
v = √(3.986 × 10¹⁴ / 6.771 × 10⁶) ≈ 7,673 m/s
T = 2π · √((6.771 × 10⁶)³ / 3.986 × 10¹⁴) ≈ 5,545 s ≈ 92.4 minChanging Orbits: The Hohmann Transfer
The most fuel-efficient way to move between two circular orbits in the same plane takes two engine burns:
- At the inner orbit r₁, burn forward. This puts you on an ellipse whose farthest point touches r₂.
- At r₂, burn forward again to make the orbit circular.
Δv₁ = √(μ/r₁) · ( √(2r₂ / (r₁ + r₂)) − 1 )
Δv₂ = √(μ/r₂) · ( 1 − √(2r₁ / (r₁ + r₂)) )
Transfer time = π · √( ((r₁ + r₂)/2)³ / μ )Example: From a 300 km orbit (r₁ = 6,678 km) to GEO (r₂ = 42,164 km):
| Step | Value |
|---|---|
| Δv₁ | about 2.43 km/s |
| Δv₂ | about 1.47 km/s |
| Total Δv | about 3.89 km/s |
| Transfer time | about 5.3 hours |
This example ignores the plane change. A real launch from a site away from the equator also needs extra Δv to tilt the orbit.
How much fuel a Δv costs is covered in The Rocket Equation and Delta-v.
Sphere of Influence
The sphere of influence is the region where a planet's gravity matters more than the Sun's:
r_SOI ≈ a · (m / M)^(2/5)Here a is the planet's distance from the Sun, m is the planet's mass and M is the Sun's mass. For Earth this gives about 925,000 km. Inside this region you can calculate as if only Earth existed; outside it, you switch to the Sun. This approach is called the "patched conics" method.
See also: Lagrange Points · Gravity Assists (Slingshot Manoeuvres)