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Basics and Constants

All the orbit equations below come from Newton's law of gravitation:

F = G · m₁ · m₂ / r²

In astrodynamics you usually work with the standard gravitational parameter μ = G·M. It is known much more precisely than G or M on their own.

SymbolMeaningValue
GGravitational constant6.674 × 10⁻¹¹ m³/(kg·s²)
μ EarthG · M of Earth3.986 × 10¹⁴ m³/s²
μ SunG · M of the Sun1.327 × 10²⁰ m³/s²
R EarthMean radius of Earth6,371 km

Important: In all the formulas, r is the distance from the centre of the body, not the altitude. For an orbit 400 km above Earth, use r = 6,371 + 400 = 6,771 km.

Kepler's Three Laws

  1. Orbits are ellipses, with the central body at one focus.
  2. Equal areas in equal times: a planet moves faster when it is close to the Sun and slower when it is far away.
  3. T² ∝ a³: the square of the orbital period is proportional to the cube of the semi-major axis.

Describing an Orbit (Orbital Elements)

Six numbers describe any orbit completely:

ElementSymbolWhat it describes
Semi-major axisaSize of the orbit
EccentricityeShape: 0 = circle, 0–1 = ellipse, 1 = parabola, above 1 = hyperbola
InclinationiTilt against the reference plane
Longitude of ascending nodeΩWhere the orbit crosses the reference plane going upward
Argument of periapsisωWhere the closest point lies within the orbit
True anomalyνWhere the object is on the orbit right now

Closest and farthest points of an ellipse:

Periapsis  r_p = a · (1 − e)
Apoapsis   r_a = a · (1 + e)
a = (r_p + r_a) / 2

The Most Important Equations

Circular Orbit Velocity

v = √(μ / r)

Escape Velocity

The minimum speed needed to leave a body's gravity for good:

v_esc = √(2μ / r) = √2 · v_circular

Vis-Viva Equation

This is the most useful equation in orbital mechanics. It gives your speed at any point of any orbit:

v² = μ · (2/r − 1/a)
  • For a circle (r = a), it becomes v = √(μ/r).
  • For escape (a → ∞), it becomes v = √(2μ/r).

Orbital Period

T = 2π · √(a³ / μ)

Specific Orbital Energy

ε = v²/2 − μ/r = −μ / (2a)

When the energy is negative, the object is in a closed (bound) orbit. At zero it is exactly on an escape path. When it is positive, the object follows a hyperbola and leaves.

Worked Examples (Earth)

OrbitRadius rSpeedPeriod
ISS (about 400 km altitude)6,771 km7.67 km/sabout 92 min
Geostationary (GEO)42,164 km3.07 km/s23 h 56 min (one sidereal day)
Escape from the surface6,371 km11.19 km/s–

Example calculation for the ISS:

v = √(3.986 × 10¹⁴ / 6.771 × 10⁶) ≈ 7,673 m/s
T = 2π · √((6.771 × 10⁶)³ / 3.986 × 10¹⁴) ≈ 5,545 s ≈ 92.4 min

Changing Orbits: The Hohmann Transfer

The most fuel-efficient way to move between two circular orbits in the same plane takes two engine burns:

  1. At the inner orbit r₁, burn forward. This puts you on an ellipse whose farthest point touches r₂.
  2. At r₂, burn forward again to make the orbit circular.
Δv₁ = √(μ/r₁) · ( √(2r₂ / (r₁ + r₂)) − 1 )
Δv₂ = √(μ/r₂) · ( 1 − √(2r₁ / (r₁ + r₂)) )
Transfer time = π · √( ((r₁ + r₂)/2)³ / μ )

Example: From a 300 km orbit (r₁ = 6,678 km) to GEO (r₂ = 42,164 km):

StepValue
Δv₁about 2.43 km/s
Δv₂about 1.47 km/s
Total Δvabout 3.89 km/s
Transfer timeabout 5.3 hours

This example ignores the plane change. A real launch from a site away from the equator also needs extra Δv to tilt the orbit.

How much fuel a Δv costs is covered in The Rocket Equation and Delta-v.

Sphere of Influence

The sphere of influence is the region where a planet's gravity matters more than the Sun's:

r_SOI ≈ a · (m / M)^(2/5)

Here a is the planet's distance from the Sun, m is the planet's mass and M is the Sun's mass. For Earth this gives about 925,000 km. Inside this region you can calculate as if only Earth existed; outside it, you switch to the Sun. This approach is called the "patched conics" method.

See also: Lagrange Points · Gravity Assists (Slingshot Manoeuvres)